Highly Compressed No One Lives Forever PC Game




No One Lives Forever | PC Game | Genre: First-person shooter | {490MB}

Every gunfight in No One Lives Forever is very exciting thanks to the game's truly outstanding artificial intelligence for enemy characters. For starters, you won't ever witness an enemy running in place or bumping into things as in many other shooters. It's almost startling to realize just how much of an effect that one detail can have on your sense of immersion in the gameworld. But the developers have done much more than rectify that problem. Namely, your enemies actually appear to care whether or not they live or die. In large groups, they'll assault you head-on. But alone or in pairs, they'll often run for cover and then switch position if they notice you've moved. 
They'll knock furniture over to hide behind, they'll stoop down to investigate the bodies of their dead coworkers, and they'll even hunker down behind tables, stick their weapons over their heads, and spray suppressing gunfire blindly at you. The enemy behavior seems to be partially scripted, but replaying a battle using different tactics will often result in different enemy actions. What adds to the illusion that you're taking on real, live opponents is that you'll frequently sneak up on henchman engaged in long, often hilarious discussions to pass the time while going about their tedious jobs. These conversations range from a critical reevaluation of the Edsel to an argument over correlation versus causality as it relates to beer consumption among criminals. Delivered in a deadpan style that perfectly matches the dialogue, these ancillary conversations are one of the best parts of the game. You'll replay levels simply to hear dialogue you may have missed by alerting the guards to your presence.

The motion-captured animation of the game's characters is also top-notch. Although there aren't a huge number of different character models, they're so well animated that they can express emotion through body language alone. And you'll notice other impressive details such as how enemies killed at the top of stairways will actually come tumbling down. It's true that the characters in No One Lives Forever don't take damage in so many ways as in Soldier of Fortune; you can't vivisect them into forty bloody pieces. But a single head shot will usually take an enemy down, and chest hits appear to be more damaging than targeting a limb, all of which is more than enough to reward accuracy over wild shooting.

The graphics in No One Lives Forever are powered by the newest version of Monolith's Lithtech engine. It seems a little less technologically advanced than either the Unreal Tournament or Quake III Arena engines. There are no curved or reflective surfaces on display, and items you'll find throughout the game frequently appear blocky. But it's hardly an issue. Regardless of how many triangles the engine is spitting out, the art direction in No One Lives Forever is spectacular, and the graphics are colorful and always interesting. The game even saves and loads data quickly, unlike other recent Lithtech-engine games.

The game's sound effects and '60s-era music are excellent as well. Different game actions have different themes, which actually segue from one piece to another without a jarring jump cut. It's a subtle effect that's one of many other features that make No One Lives Forever seem so polished.

 

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