Highly Compressed Robot Arena




                                Robot Arena | PC Game | Genre: Action | {44MB}

In Robot Arena: Design & Destroy, you'll meticulously create your own custom-made, uh, death machines fighting automatons oh, all right, let's just call them what they are -- BattleBots (without the license). Then you'll bring them into obstacle-laden gladiatorial arenas to fight to the death against other bots. Hobbyists may prefer sticking to the real thing, but for those with a more casual interest in this form of entertainment (or a more modest cash flow), it doesn't get much more fun or accessible than this. For those unfortunate enough to recall this game's barely-worth-mentioning predecessor, rest assured that vast improvements have been made on nearly every front since the dark days of Robot Arena.

For those not up on their late-night basic cable television, the basic idea behind robot combat is to build a weapon-wielding robot that can immobilize or destroy your opponents -- or at least cause more total damage -- while being careful to keep your own unit functional in the process. Robots come in varying weight classes (light, medium, heavy), and it's great fun to pit different types against one another, as each has its notable share of advantages and disadvantages. For example, a medium-sized robot equipped with two mechanized battleaxes may prove formidable against a heavy steel-armored clunker but be unable to keep up with a speedy plastic-armored unit equipped with an angular-flipping wedge.

The game's graphics are mostly convincing -- at least inside the arena. Bits and pieces fly off bots during combat, wear and tear builds up on outer casings, sparks fly out when appropriate, and a strong physics engine keeps track of the strewn about remains of competing bots during a match. Unfortunately, the crowds outside the arena don't live up to the graphics inside and seem like poorly rendered cardboard cutouts.

The controls are also customizable (and will vary according to your bot's capabilities and components), which allows players to adjust their experience for maximum enjoyment. Interestingly, those with multiple controllers may also play against up to three other human opponents on a single PC -- a nice touch that most people probably won't use. Odds are, the majority will find it preferable to duke it out against friends via LAN or the Internet. The game includes a variety of play styles including deathmatch, battle royal, tabletop (which pits up to four bots against one another on an elevated platform that is relatively easy to get knocked off), and king of the hill (which involves occupying a point zone longer than any other competitor). While these might seem to be subtle variations, the changes to your robot's construction that these variations require add a welcome touch of strategy. The league challenges (seasonal events in which you are appropriated a limited amount of time to repair your bot between matches) at the Team HQ also help add to the game's play value. Being forced to start a match with severe handicaps, such as a missing wheel, damaged weaponry, or weakened electrical power can challenge even veteran robot handlers.

 







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