World War II Combat | Genre: First Person Shooter | {242MB}
World War II Combat: Iwo Jima, The single-player campaign takes you through the conquest of Iwo Jima by placing you in historical battles. Each level is introduced through the reading of a letter while real footage that looks like it came straight from the History Channel plays next to the text. As an introduction to the upcoming stage, this works fairly well. Unfortunately, the scenes of war do nothing but give you false hope about what you're in for once the level loads.
Each mission starts you with a KBAR, .45 Colt pistol, some form of rifle and either grenades or a rocket launcher. You can't change weapon sets during a level - what you're given to start is what you get, though one level did sport a flamethrower that could be picked up and used. Some of the rifles work better than others, but since you don't have anyone else in your squadron backing you up you'll find that you very often don't have the right gun for the job. Walking in with a short range machine gun and finding a gun turret constantly laying down suppressing fire is far from fun. Neither is the fact that none of the stationary heavy machine guns can be used by the player. It's difficult to aim most of the weapons accurately, especially at long distances which are the only safe way to do it. The enemies don't suffer this problem. Rather, their shots will register as hits seemingly at random - they can even shoot you with their gun aimed up in the sky or before they have made it entirely around a corner.
The enemy A.I. is atrocious, but that doesn't make the game easy. Since there isn't any possibility of regaining health once you've lost it, any damage you take is a real set back. With no way of obtaining intelligence aside from your sometimes-present scope and an intense fog that limits both the draw distance and your planning skills, you'll find that you are constantly being surprised by the next group of enemies. You'll probably kill them, but they'll get a shot in themselves, draining you slowly to the point of having to restart or die repeatedly. It's frustrating and requires you to play through the same stretches of a level over and over before you learn exactly where you should move to engage the next set of enemies or dodge incoming fire.
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